Gamified Games and Applications

Discover engaging and motivating games that apply game-design elements in non-game contexts.


Gamification is transforming how we interact with various aspects of our lives. This page showcases examples of games and applications that effectively utilize gamification principles to enhance engagement, motivation, and learning.

From educational platforms to fitness apps and productivity tools, explore the diverse range of applications that leverage the power of game mechanics.

Gamified Applications Examples

Duolingo: Language Learning

Screenshot of the Duolingo language learning app interface

Duolingo is a popular language learning platform that uses gamification to make the learning process fun and engaging. Users earn points, badges, and streaks for completing lessons, and can compete with friends on leaderboards. The app's game-like interface and reward system motivate users to practice consistently and achieve their language learning goals. Duolingo’s effective use of gamified elements has made it one of the most successful language learning apps worldwide.

  • Earn points for completing lessons
  • Unlock badges for achievements
  • Compete with friends on leaderboards
  • Maintain streaks for consistent practice
  • Personalized learning paths
Visit Duolingo

Habitica: Habit Tracking

Screenshot of the Habitica habit tracking app interface

Habitica is a habit tracking app that turns your real-life tasks into a role-playing game. Users create a character and complete tasks to earn experience points, gold, and items. Failing to complete tasks results in damage to their character. This gamified approach helps users stay motivated to form good habits and break bad ones. With its unique blend of productivity and RPG elements, Habitica makes habit tracking an enjoyable experience.

  • Create a character and earn experience points
  • Complete tasks to earn gold and items
  • Form good habits and break bad ones
  • Join parties and complete quests with friends
  • Customize your character with gear and pets
Visit Habitica

Fitbit: Fitness Tracking

Screenshot of the Fitbit fitness tracking app interface

Fitbit is a popular fitness tracker that uses gamification to encourage users to stay active and healthy. Users earn badges for reaching milestones, can compete with friends in challenges, and track their progress towards daily goals. The app's reward system and social features motivate users to stay engaged with their fitness journey. Fitbit’s successful integration of gamification has made it a leader in the fitness tracking industry.

  • Earn badges for reaching milestones
  • Compete with friends in challenges
  • Track progress towards daily goals
  • Receive personalized insights and recommendations
  • Monitor sleep patterns and heart rate
Visit Fitbit

Khan Academy: Educational Platform

Screenshot of the Khan Academy educational platform interface

Khan Academy is a non-profit educational platform that provides free learning resources on a variety of subjects. The platform uses gamification to engage learners and motivate them to master new skills. Users earn points and badges for completing exercises and watching videos. The platform's personalized learning paths and progress tracking features help learners stay on track and achieve their educational goals. Khan Academy's commitment to free and accessible education, combined with its effective use of gamification, has made it a valuable resource for learners of all ages.

  • Earn points and badges for completing exercises
  • Personalized learning paths
  • Progress tracking features
  • Free learning resources on a variety of subjects
  • Interactive exercises and videos
Visit Khan Academy

Classcraft: Classroom Management

Screenshot of the Classcraft classroom management platform interface

Classcraft is a classroom management platform that turns the classroom into a role-playing game. Teachers can assign points for positive behaviors, deduct points for negative behaviors, and reward students with powers and privileges. Students work together in teams to complete quests and defeat bosses. This gamified approach to classroom management helps teachers create a more engaging and motivating learning environment. Classcraft is used by teachers around the world to improve student behavior and academic performance.

  • Assign points for positive and negative behaviors
  • Reward students with powers and privileges
  • Students work together in teams
  • Complete quests and defeat bosses
  • Create a more engaging learning environment
Visit Classcraft

Headspace: Meditation and Mindfulness

Screenshot of the Headspace meditation app interface

Headspace, the meditation and mindfulness app, incorporates gamification to encourage consistent use and build positive mental habits. Users track their meditation streaks, earn badges for milestones, and unlock new content as they progress. The app's playful interface, coupled with its scientifically-backed meditation techniques, makes mindfulness accessible and enjoyable. Headspace has successfully applied gamification to promote mental well-being, helping users reduce stress, improve focus, and enhance overall mental health.

  • Meditation streak tracking
  • Badges for completing meditation sessions
  • Guided meditation courses
  • Animations and visualizations to enhance the experience
  • Mindfulness exercises for daily life
Visit Headspace